Reader small image

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product typeBook
Published inNov 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781837636877
Edition7th Edition
Languages
Tools
Right arrow
Author (1)
Harrison Ferrone
Harrison Ferrone
author image
Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone

Right arrow

Selection statements

The most complex programming problems can often be boiled down to sets of simple choices that a game or program evaluates and acts on. Since Visual Studio and Unity can't make those choices by themselves, writing out those decisions is up to you.

The if-else and switch selection statements allow you to specify branching paths, based on one or more conditions, and the actions you want to be taken in each case. Traditionally, these conditions include the following:

  • Detecting user input.
  • Evaluating expressions and Boolean logic.
  • Comparing variables or literal values.

You're going to start with the simplest of these conditional statements, if-else, in the following section.

The if-else statement

if-else statements are the most common way of making decisions in code. When stripped of all its syntax, the basic idea is: If my condition is met, execute this block of code; if it's not, execute this other block of code. Think of these statements as gates,...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Learning C# by Developing Games with Unity - Seventh Edition
Published in: Nov 2022Publisher: PacktISBN-13: 9781837636877

Author (1)

author image
Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone