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You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product typeBook
Published inNov 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781837636877
Edition7th Edition
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Author (1)
Harrison Ferrone
Harrison Ferrone
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Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
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Defining methods

In the previous chapter, we briefly touched on the role methods play in our programs; namely, that they store and execute instructions, just like variables store values. Now, we need to understand the syntax of method declarations and how they drive action and behaviour in our classes.

As with variables, method declarations have their basic requirements, which are as follows:

  • The type of data that will be returned by the method (methods don’t all have to return anything, so this can be void)
  • A unique name, starting with a capital letter
  • A pair of parentheses following the method name
  • A pair of curly brackets marking the method body (where instructions are stored)

Putting all of these rules together, we get a simple method blueprint:

returnType UniqueName() 
{ 
    method body 
}

Let's break down the default Start() method in LearningCurve as a practical example:

void Start() 
{
}

In the preceding output, we can see the following:

  • The method starts with...
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Learning C# by Developing Games with Unity - Seventh Edition
Published in: Nov 2022Publisher: PacktISBN-13: 9781837636877

Author (1)

author image
Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone