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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Access modifiers

While we’ve gotten into the habit of pairing the public and private access modifiers with our variable declarations, like we did with player health and items collected, there remains a laundry list of modifier keywords that we haven’t seen. We can’t go into detail about every one of them in this chapter, but the five that we’ll focus on will further your understanding of the C# language and give your programming skills a boost.

This section will cover the first three modifiers in the following list, while the remaining two will be discussed later on in the Intermediate OOP section:

  • const
  • readonly
  • static
  • abstract
  • override

Let’s start with the first three access modifiers provided in the preceding list.

Constant and read-only properties...

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