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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Enemy game mechanics

Now that our enemy is on a continuous patrol circuit, it’s time to give it some interaction mechanics of its own; there wouldn’t be much risk or reward if we left it walking around with no way to act against us.

Seek and destroy: changing the agent’s destination

In this section, we’ll be focusing on switching the target of the enemies’ NavMeshAgent component when the player gets too close and dealing damage if a collision occurs. When the enemy successfully lowers the player’s health, it will return to its patrol route until its next run-in with the player.

However, we’re not going to leave our player helpless; we’ll also add in code to track enemy health, detect when an enemy is successfully hit with one of the player’s bullets, and when an enemy needs to be destroyed.

Now that the Enemy Prefab is moving around on patrol, we need to get a reference to the player’s position and...

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