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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

This wraps up your first experience of creating independent gameplay behaviors and tying them all together into a cohesive, albeit simple, game prototype. You’ve used vectors and basic vector math to determine positions and angles in a 3D space, and you’re familiar with player input and the two main methods of moving and rotating GameObjects. You’ve even gone down into the bowels of the Unity physics system to get comfortable with Rigidbody physics, collisions, triggers, and event notifications. All in all, Hero Born is off to a great start.

In the next chapter, we’ll start tackling more game mechanics, including jumping, dashing, shooting projectiles, and interacting with parts of the environment. This will give you more hands-on experience in using force with Rigidbody components, gathering player input, and executing logic.

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