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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Collections at a glance

So far, we've only needed variables to store a single value, but there are many conditions where a group of values will be required. Collection types in C# include arrays, dictionaries, and lists—each has its strengths and weaknesses, which we'll discuss in the following sections.

Arrays

Arrays are the most basic collection that C# offers. Think of them as containers for a group of values, called elements in programming terminology, each of which can be accessed or modified individually:

  • Arrays can store any type of value; all the elements need to be of the same type.
  • The length, or the number of elements an array can have, is set when it's created and can't be modified afterwards.
  • If no initial values are assigned when it's created, each element will be given a default value. Arrays storing number types default to zero, while any other type gets set to null or nothing.

Arrays are the least flexible collection type in C#. This...

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