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You're reading from  C++ Game Animation Programming - Second Edition

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781803246529
Edition2nd Edition
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Authors (2):
Michael Dunsky
Michael Dunsky
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Michael Dunsky

Michael Dunsky is an educated electronics technician, game developer, and console porting programmer with more than 20 years of programming experience. He started at the age of 14 with BASIC, adding on his way Assembly language, C, C++, Java, Python, VHDL, OpenGL, GLSL, and Vulkan to his portfolio. During his career, he also gained extensive knowledge in virtual machines, server operation, infrastructure automation, and other DevOps topics. Michael holds a Master of Science degree in Computer Science from the FernUniversität in Hagen, focused on computer graphics, parallel programming and software systems.
Read more about Michael Dunsky

Gabor Szauer
Gabor Szauer
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Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

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A review of the matrix and its operations

A matrix is used for operations that require storing more than three or four values, as in a vector, such as a rotation of a vector or a perspective change for all objects in a scene.

The matrix data type consists of rows and columns, creating a 2D collection of elements. All elements of the matrix must have the same data type.

Let’s start with the mathematical representation to get an understanding of what a matrix is.

Matrix representation

A matrix is written as a grid of elements, and the elements are identified by the indices for the row (first index) and the column (second index) of their position. The dimensions of a matrix are given as rows x columns, so a 2 x 3 matrix has 2 rows and 3 columns.

These two matrices, A and B, have the dimensions 2 x 2 and 3 x 3:

<math xmlns="http://www.w3.org/1998/Math/MathML" display="block"><mrow><mrow><mi>A</mi><mo>=</mo><mfenced open="[" close="]"><mtable columnspacing="0.8000em" columnwidth="auto auto" columnalign="center center" rowspacing="1.0000ex" rowalign="baseline baseline"><mtr><mtd><msub><mi>a</mi><mn>11</mn></msub></mtd><mtd><msub><mi>a</mi><mn>12</mn></msub></mtd></mtr><mtr><mtd><msub><mi>a</mi><mn>21</mn></msub></mtd><mtd><msub><mi>a</mi><mn>22</mn></msub></mtd></mtr></mtable></mfenced><mi>B</mi><mo>=</mo><mfenced open="[" close="]"><mtable columnspacing="0.8000em 0.8000em" columnwidth="auto auto auto" columnalign="center center center" rowspacing="1.0000ex 1.0000ex" rowalign="baseline baseline baseline"><mtr><mtd><msub><mi>b</mi><mn>11</mn></msub></mtd><mtd><msub><mi>b</mi><mn>12</mn></msub></mtd><mtd><msub><mi>b</mi><mn>13</mn></msub></mtd></mtr><mtr><mtd><msub><mi>b</mi><mn>21</mn></msub></mtd><mtd><msub><mi>b</mi><mn>22</mn></msub></mtd><mtd><msub><mi>b</mi><mn>23</mn></msub></mtd></mtr><mtr><mtd><msub><mi>b</mi><mn>31</mn></msub></mtd><mtd><msub><mi>b</mi><mn>32</mn></msub></mtd><mtd><msub><mi>b</mi><mn>33</mn></msub></mtd></mtr></mtable></mfenced></mrow></mrow></math>

Null matrix and identity matrix

As with vectors, matrices also have two types with special meanings:

  • The identity matrix is one of the most...
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C++ Game Animation Programming - Second Edition
Published in: Dec 2023Publisher: PacktISBN-13: 9781803246529

Authors (2)

author image
Michael Dunsky

Michael Dunsky is an educated electronics technician, game developer, and console porting programmer with more than 20 years of programming experience. He started at the age of 14 with BASIC, adding on his way Assembly language, C, C++, Java, Python, VHDL, OpenGL, GLSL, and Vulkan to his portfolio. During his career, he also gained extensive knowledge in virtual machines, server operation, infrastructure automation, and other DevOps topics. Michael holds a Master of Science degree in Computer Science from the FernUniversität in Hagen, focused on computer graphics, parallel programming and software systems.
Read more about Michael Dunsky

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer