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C++ Game Animation Programming - Second Edition

You're reading from  C++ Game Animation Programming - Second Edition

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803246529
Pages 480 pages
Edition 2nd Edition
Languages
Concepts
Authors (2):
Michael Dunsky Michael Dunsky
Profile icon Michael Dunsky
Gabor Szauer Gabor Szauer
Profile icon Gabor Szauer
View More author details

Table of Contents (22) Chapters

Preface 1. Part 1:Building a Graphics Renderer
2. Chapter 1: Creating the Game Window 3. Chapter 2: Building an OpenGL 4 Renderer 4. Chapter 3: Building a Vulkan Renderer 5. Chapter 4: Working with Shaders 6. Chapter 5: Adding Dear ImGui to Show Valuable Information 7. Part 2: Mathematics Roundup
8. Chapter 6: Understanding Vector and Matrix 9. Chapter 7: A Primer on Quaternions and Splines 10. Part 3: Working with Models and Animations
11. Chapter 8: Loading Models in the glTF Format 12. Chapter 9: The Model Skeleton and Skin 13. Chapter 10: About Poses, Frames, and Clips 14. Chapter 11: Blending between Animations 15. Part 4: Advancing Your Code to the Next Level
16. Chapter 12: Cleaning Up the User Interface 17. Chapter 13: Implementing Inverse Kinematics 18. Chapter 14: Creating Instanced Crowds 19. Chapter 15: Measuring Performance and Optimizing the Code 20. Index 21. Other Books You May Enjoy

Constructing a Hermite spline

A Hermit spline consists of four control points, split into two groups:

  • A starting and ending vertex
  • An incoming and an outgoing tangent

The right side of Figure 7.13 shows a Hermite spline. The two tangents start at the vertices: the incoming tangent begins at the start vertex, and the outgoing tangent starts at the end vertex.

Note

The incoming tangent of a Hermite spline points toward the direction of the spline path, and the outgoing tangent points away from the spline path.

The unequal directions of the two tangents may look a bit strange at first glimpse, as the Bezier spline on the left side of Figure 7.13 is completely inside the polygon created by the four control points. But this definition has a significant impact on the continuity of Hermite splines.

Spline continuity

If we want to join two splines, we must take care of the continuity of the spline path. Just setting the location of the starting vertex of the...

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