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C++ Game Animation Programming - Second Edition

You're reading from  C++ Game Animation Programming - Second Edition

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803246529
Pages 480 pages
Edition 2nd Edition
Languages
Concepts
Authors (2):
Michael Dunsky Michael Dunsky
Profile icon Michael Dunsky
Gabor Szauer Gabor Szauer
Profile icon Gabor Szauer
View More author details

Table of Contents (22) Chapters

Preface 1. Part 1:Building a Graphics Renderer
2. Chapter 1: Creating the Game Window 3. Chapter 2: Building an OpenGL 4 Renderer 4. Chapter 3: Building a Vulkan Renderer 5. Chapter 4: Working with Shaders 6. Chapter 5: Adding Dear ImGui to Show Valuable Information 7. Part 2: Mathematics Roundup
8. Chapter 6: Understanding Vector and Matrix 9. Chapter 7: A Primer on Quaternions and Splines 10. Part 3: Working with Models and Animations
11. Chapter 8: Loading Models in the glTF Format 12. Chapter 9: The Model Skeleton and Skin 13. Chapter 10: About Poses, Frames, and Clips 14. Chapter 11: Blending between Animations 15. Part 4: Advancing Your Code to the Next Level
16. Chapter 12: Cleaning Up the User Interface 17. Chapter 13: Implementing Inverse Kinematics 18. Chapter 14: Creating Instanced Crowds 19. Chapter 15: Measuring Performance and Optimizing the Code 20. Index 21. Other Books You May Enjoy

An analysis of the glTF file format

The glTF file format was created with efficiency in the transmission and loading of 3D scenes
and models in mind. The file format is an open standard, supports external files and embedded, Base64-encoded data, and can be easily extended to adopt new features.

Figure 8.1 shows the general hierarchy of the glTF file format. Even if it contains only a small number of object types, loading and interpreting a file can be a complex task.

Figure 8.1: An overview of the glTF 2.0 file format

Figure 8.1: An overview of the glTF 2.0 file format

We will take a closer look at these objects and their function in the file format. Some of the descriptions may sound abstract, but these will be clarified once we look at an glTF example file in the Exploring an example glTF file section.

The following list describes the main elements of a glTF file:

  • Scene: The top element of every glTF file is the scene. The scene is the anchor for all other elements, creating a hierarchical...
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