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You're reading from  Gamification for Product Excellence

Product typeBook
Published inSep 2023
PublisherPackt
ISBN-139781837638383
Edition1st Edition
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Authors (2):
Mike Hyzy
Mike Hyzy
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Mike Hyzy

Mike Hyzy is a highly experienced product strategist and principal consultant with a proven track record of delivering results. Throughout his career, he has demonstrated exceptional leadership skills, guiding cross-functional teams to successful product launches and driving growth for his clients. With a deep understanding of the product development landscape, Mike is known for his ability to develop and execute effective product strategies, bringing innovative products to market. Mike holds key certifications, including an NPDP certification from the Product Development and Management Association, a CSPO certification from the Scrum Alliance, and a Foresight Practitioner certification from the Institute for the Future.
Read more about Mike Hyzy

Bret Wardle
Bret Wardle
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Bret Wardle

Bret Wardle is an advocate for the convergence of design psychology in games and software. This includes concepts such as understanding similarities between professional e-sport players and software power users and studying the societal changes invoked by using “hi-scores” in e-commerce platforms. He finds joy in implementing these findings to make products and experiences people love to use! He started his career as a game designer and has since moved over to primarily software and product design. Bret has worked within organizations as large as Electronic Arts, and as small as two-person start-ups. Bret is Nielsen Norman Group Masters certified, as well as holding a PMC-V certification from the Pragmatic Institute.
Read more about Bret Wardle

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Case Studies and Best Practices

This chapter overviews successful gamification examples in various industries, such as healthcare, education, visual arts, and finance. This chapter analyzes what made these gamification strategies effective, including the game mechanics used, the goals and objectives of the product or service, the target audience, and the impact on user engagement and behavior.

We interviewed four practitioners in real-world settings to gain insights into their experiences of sharing their gamification strategies and the benefits they observed. This chapter will conclude with a discussion of best practices and lessons learned from these case studies and interviews, including recommendations for designers on creating effective gamification strategies and avoiding common pitfalls and mistakes.

This chapter provides valuable insights and real-world examples of successful gamification strategies. It emphasizes the importance of understanding the target audience, aligning...

Brands that master gamification

This section will explore 6 remarkable examples of products that have successfully implemented gamification to their advantage. These companies have harnessed gamification principles to captivate their target audiences, create memorable experiences, and drive desired behaviors. From mobile apps to fitness platforms to online learning systems, these examples demonstrate the versatility and effectiveness of gamification in various industries. They paid us zeros and zeros of dollars to be in this book, so know that they are coming to you as our favorites.

A brief overview of these success stories will uncover the key strategies, design elements, and outcomes that have made these gamification implementations impactful. I hope that if one or more of these interests you, you can do a further dive into the topic to research their gamification elements firsthand. By examining the tactics employed by these companies, you can extract valuable insights and...

Gamification strategies that contributed to their success

In today’s highly competitive market for your time and money, companies constantly seek innovative ways to engage users and create lasting loyalty. Gamification has emerged as a powerful strategy to achieve these goals, as evidenced by the success of companies such as Duolingo, Strava, GuruShots, the American Red Cross, Habitica, and Prodigy. By analyzing the similarities in their gamification strategies, we can identify critical elements that have contributed to their success.

One common thread across these successful gamification strategies is the emphasis on goal-setting and progress tracking. By enabling users to set personal goals and track their progress toward those goals, these products create a sense of achievement and motivation to continue using the product. For example, Noom users set weight loss goals and track their progress, while Mint users set financial goals and monitor their spending habits.

Another...

Best practices and lessons learned

To dive deep into the people behind the games, we interviewed a few leaders who drive their businesses with gamification to learn their best practices. We selected these leaders as they belong to companies that have taken gamification and the culture of innovation to the next level.

TerryBerry

First, we had the pleasure of meeting with Brian Snodgrass, Vice President of Product and Technology, and Brad Sytsma, Product Manager for the Recognition Reward Platform from TerryBerry. TerryBerry is a leading provider of a comprehensive workplace culture and engagement platform. Their solutions revolve around reward and recognition, wellness benefits, surveys, and feedback communications. With a focus on creating engaging organizational cultures, TerryBerry equips its customers with the necessary tools to drive employee satisfaction and success. Their platform empowers users to acknowledge and appreciate various activities in the workplace, fostering...

Summary

In this chapter, we explored the world of successful gamification examples across various industries, including healthcare, education, creative arts, and productivity. Analyzing these case studies gave us valuable insights into what made these gamification strategies effective and impactful. This chapter focused on critical elements such as game mechanics, goals and objectives, the target audience, and the resulting impact on user engagement and behavior.

We interviewed four real-world practitioners who shared their experiences implementing gamification strategies to provide a deeper understanding. These interviews shed light on how these practitioners approached their strategies, communicated them to their stakeholders, and the benefits they witnessed as a result. Their firsthand insights added practical knowledge and credibility to our exploration.

As we reflected on these case studies and interviews, we discovered several best practices and lessons learned. One critical...

Further reading

If we had, we would have added more examples. Check out other gamified apps such as Mint, Noom, Nike Run Club, Forest, Headspace, and ClassDojo for more learning and inspiration.

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Authors (2)

author image
Mike Hyzy

Mike Hyzy is a highly experienced product strategist and principal consultant with a proven track record of delivering results. Throughout his career, he has demonstrated exceptional leadership skills, guiding cross-functional teams to successful product launches and driving growth for his clients. With a deep understanding of the product development landscape, Mike is known for his ability to develop and execute effective product strategies, bringing innovative products to market. Mike holds key certifications, including an NPDP certification from the Product Development and Management Association, a CSPO certification from the Scrum Alliance, and a Foresight Practitioner certification from the Institute for the Future.
Read more about Mike Hyzy

author image
Bret Wardle

Bret Wardle is an advocate for the convergence of design psychology in games and software. This includes concepts such as understanding similarities between professional e-sport players and software power users and studying the societal changes invoked by using “hi-scores” in e-commerce platforms. He finds joy in implementing these findings to make products and experiences people love to use! He started his career as a game designer and has since moved over to primarily software and product design. Bret has worked within organizations as large as Electronic Arts, and as small as two-person start-ups. Bret is Nielsen Norman Group Masters certified, as well as holding a PMC-V certification from the Pragmatic Institute.
Read more about Bret Wardle