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Gamification for Product Excellence

You're reading from  Gamification for Product Excellence

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Pages 350 pages
Edition 1st Edition
Languages
Authors (2):
Mike Hyzy Mike Hyzy
Profile icon Mike Hyzy
Bret Wardle Bret Wardle
Profile icon Bret Wardle
View More author details

Table of Contents (15) Chapters

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Decoding your gamification

Once you have established your strategy and come to understand your users’ needs, you enter the execution phase of your gamification project. Here, it’s essential to consider the specific circumstances you may encounter. This process has two distinct paths: enhancing an existing product with gamified features or creating a brand-new product. Additionally, the context of your organization, whether a large international corporation or a small start-up, will influence the level of autonomy, systems engineering, budget, resources, team size, and methodologies at your disposal.

For those involved in building a new product, whether gamification is the primary focus or a complementary element, there will likely be increased pressure to quickly bring the product to market and attract a user base. In such a scenario, efficiency becomes critical:

  1. Continuously question the necessity of each feature, asking yourself whether it is vital for driving...
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