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You're reading from  SFML Game Development

Product typeBook
Published inJun 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781849696845
Edition1st Edition
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Authors (5):
 Artur Moreira
Artur Moreira
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Artur Moreira

Artur Moreira is a game development enthusiast who ultimately aims to start a new game development company in his home country. He has been programming games and game-related software for over 4 years. Most of the effort in that time was put in creating an open source game-making library with lots of flexibility and portability. The library is called Nephilim and is known for supporting all major desktop and mobile operating systems, making game development fully crossplatform and fast. Alongside this big project, he keeps making his own prototypes and games for educational and commercial purposes. Aside from the programming, he also puts some focus in creative areas such as 3D modeling, digital painting, and music composing.
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 Henrik Vogelius Hansson
Henrik Vogelius Hansson
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Henrik Vogelius Hansson

Henrik Vogelius Hansson has always been in love with both games and programming. He started his education fairly early and continued on into the indie scene with Defrost Games and their game Project Temporality. The next company that hired him was Paradox Development Studio where he got to work on titles such as Crusader Kings 2. Beside the game companies, Henrik has also been very active in the SFML community and has even provided a binding for Ruby called rbSFML.
Read more about Henrik Vogelius Hansson

Jan Haller
Jan Haller
Henrik Valter Vogelius
Henrik Valter Vogelius
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Foreword

I'm really honored to write the first words of this book, the very first one about SFML. When I started to write this library, in 2006, I couldn't imagine that it would become so much popular. Around 100,000 visitors per month, 100 new forum posts everyday... this is huge! And this is just the beginning; with the release of SFML 2.0, the library makes an important step forward. While SFML 1 is a constantly evolving (understand "unstable") API, SFML 2.0 is meant to be a robust, stable, and mature foundation for the future. And hopefully a solid base for more and more great games.

Increasing popularity also means more effort from the authors to provide complete and quality documentation. Sadly, this is often overlooked by developers.

Although I do my best to provide detailed tutorials for SFML, they are nothing more than an improved API documentation. Users often ask me where they can find a more complete guide to start programming games with SFML. And until today, I had nowhere to direct them to. But Artur, Henrik, and Jan did a great job to fill this hole. They have gathered their wisdom and experience into a unique book that covers the basics of game programming, as well as everything that SFML has to offer—from audio to network, through advanced graphics. What I really appreciate about this book is that it is written with the same philosophy that is behind SFML: good design, simplicity, and modern code.

I hope you will enjoy reading this book as much as I did and find what you're looking for; whether you're a beginner who wants to learn game programming with SFML, or a more experienced programmer who wants to improve his design and technical skills. And don't hesitate to come to the SFML forum if you have questions or comments. I, the authors of this book, and all the community will be glad to answer you.

Laurent Gomila

Author of SFML

Software Engineer, Tegesoft, France

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Published in: Jun 2013Publisher: PacktISBN-13: 9781849696845
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Authors (5)

author image
Artur Moreira

Artur Moreira is a game development enthusiast who ultimately aims to start a new game development company in his home country. He has been programming games and game-related software for over 4 years. Most of the effort in that time was put in creating an open source game-making library with lots of flexibility and portability. The library is called Nephilim and is known for supporting all major desktop and mobile operating systems, making game development fully crossplatform and fast. Alongside this big project, he keeps making his own prototypes and games for educational and commercial purposes. Aside from the programming, he also puts some focus in creative areas such as 3D modeling, digital painting, and music composing.
Read more about Artur Moreira

author image
Henrik Vogelius Hansson

Henrik Vogelius Hansson has always been in love with both games and programming. He started his education fairly early and continued on into the indie scene with Defrost Games and their game Project Temporality. The next company that hired him was Paradox Development Studio where he got to work on titles such as Crusader Kings 2. Beside the game companies, Henrik has also been very active in the SFML community and has even provided a binding for Ruby called rbSFML.
Read more about Henrik Vogelius Hansson