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SFML Game Development

You're reading from  SFML Game Development

Product type Book
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696845
Pages 296 pages
Edition 1st Edition
Languages
Authors (5):
 Artur Moreira Artur Moreira
Profile icon Artur Moreira
 Henrik Vogelius Hansson Henrik Vogelius Hansson
Profile icon Henrik Vogelius Hansson
Jan Haller Jan Haller
Profile icon Jan Haller
Henrik Valter Vogelius Henrik Valter Vogelius
Profile icon Henrik Valter Vogelius
View More author details

Table of Contents (18) Chapters

SFML Game Development
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Making a Game Tick 2. Keeping Track of Your Textures – Resource Management 3. Forge of the Gods – Shaping Our World 4. Command and Control – Input Handling 5. Diverting the Game Flow – State Stack 6. Waiting and Maintenance Area – Menus 7. Warfare Unleashed – Implementing Gameplay 8. Every Pixel Counts – Adding Visual Effects 9. Cranking Up the Bass – Music and Sound Effects 10. Company Atop the Clouds – Co-op Multiplayer Index

Playing multiplayer games


We've seen multiplayer games since computer games emerged—decades ago. We are used to calling friends and family to play games with us, sometimes in a co-operative mode with common goals and other times for a competitive experience. The point is that playing with someone else is usually lots of fun!

There was a time when the Internet barely existed, or simply put, people's connections were too slow to actually have a good online experience. By then, it was very usual for games to have a local multiplayer mode. This allowed a big trend for split screen and other types of local multiplayer gameplay. Local Area Network (LAN) multiplayer was also implemented as a way to make the experience more cooperative to players, and as a result, you could actually cooperate or fight with your friends over a cable or wireless network. Unfortunately, as time passed and the Internet became more powerful, the local multiplayer modes became less and less used, and actual online multiplayer...

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