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SFML Game Development

You're reading from  SFML Game Development

Product type Book
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696845
Pages 296 pages
Edition 1st Edition
Languages
Authors (5):
 Artur Moreira Artur Moreira
Profile icon Artur Moreira
 Henrik Vogelius Hansson Henrik Vogelius Hansson
Profile icon Henrik Vogelius Hansson
Jan Haller Jan Haller
Profile icon Jan Haller
Henrik Valter Vogelius Henrik Valter Vogelius
Profile icon Henrik Valter Vogelius
View More author details

Table of Contents (18) Chapters

SFML Game Development
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Making a Game Tick 2. Keeping Track of Your Textures – Resource Management 3. Forge of the Gods – Shaping Our World 4. Command and Control – Input Handling 5. Diverting the Game Flow – State Stack 6. Waiting and Maintenance Area – Menus 7. Warfare Unleashed – Implementing Gameplay 8. Every Pixel Counts – Adding Visual Effects 9. Cranking Up the Bass – Music and Sound Effects 10. Company Atop the Clouds – Co-op Multiplayer Index

Victory and defeat


Equipped with the Eagle aircraft, you can accept the challenge to maneuver through a mission. Depending on your skill, you may reach the end of the level and become a pilot legend. Or you fall victim to the enemy fleet and die in a horrible plane crash.

Anyway, the player should be informed by the game about his fate. In most games, there are victory and defeat conditions. In our airplane game, a mission is complete if you cross the level's border at the end. A mission is failed if your plane is destroyed. To display this information, we have written GameOverState that displays an appropriate message. Of course, this can be extended to show high scores, statistics, or save the game between multiple missions. But the basic principle remains the same. We reuse the states and GUI from the previous chapters. Since their implementation should be clear, we do not paste their code here. However, you are free to look at the original code base at any time.

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