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SFML Game Development

You're reading from  SFML Game Development

Product type Book
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696845
Pages 296 pages
Edition 1st Edition
Languages
Authors (5):
 Artur Moreira Artur Moreira
Profile icon Artur Moreira
 Henrik Vogelius Hansson Henrik Vogelius Hansson
Profile icon Henrik Vogelius Hansson
Jan Haller Jan Haller
Profile icon Jan Haller
Henrik Valter Vogelius Henrik Valter Vogelius
Profile icon Henrik Valter Vogelius
View More author details

Table of Contents (18) Chapters

SFML Game Development
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Making a Game Tick 2. Keeping Track of Your Textures – Resource Management 3. Forge of the Gods – Shaping Our World 4. Command and Control – Input Handling 5. Diverting the Game Flow – State Stack 6. Waiting and Maintenance Area – Menus 7. Warfare Unleashed – Implementing Gameplay 8. Every Pixel Counts – Adding Visual Effects 9. Cranking Up the Bass – Music and Sound Effects 10. Company Atop the Clouds – Co-op Multiplayer Index

Error handling


The basic steps are done, the main functionality is implemented. However, there may be errors which we have to recognize and handle meaningfully. The first error can occur during the loading of the texture. For example, the specified file might not exist, or the file might have an invalid image format, or be too big for the video memory of the graphics card. To handle such errors, the method sf::Texture::loadFromFile() returns a Boolean value that is true in case of success, and false in case of failure.

There are several strategies to react to resource loading errors. In our case, we have to consider that the texture is later needed by sprites that are rendered on the screen—if such a sprite requests the texture, we must give something back. One possibility would be to provide a default texture (for example, plain white), so the sprites are just drawn as a white rectangle. However, we do not want the player of our game to fiddle around with rectangles; he should either have...

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