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SFML Game Development

You're reading from  SFML Game Development

Product type Book
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696845
Pages 296 pages
Edition 1st Edition
Languages
Authors (5):
 Artur Moreira Artur Moreira
Profile icon Artur Moreira
 Henrik Vogelius Hansson Henrik Vogelius Hansson
Profile icon Henrik Vogelius Hansson
Jan Haller Jan Haller
Profile icon Jan Haller
Henrik Valter Vogelius Henrik Valter Vogelius
Profile icon Henrik Valter Vogelius
View More author details

Table of Contents (18) Chapters

SFML Game Development
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Making a Game Tick 2. Keeping Track of Your Textures – Resource Management 3. Forge of the Gods – Shaping Our World 4. Command and Control – Input Handling 5. Diverting the Game Flow – State Stack 6. Waiting and Maintenance Area – Menus 7. Warfare Unleashed – Implementing Gameplay 8. Every Pixel Counts – Adding Visual Effects 9. Cranking Up the Bass – Music and Sound Effects 10. Company Atop the Clouds – Co-op Multiplayer Index

The state context


In general, every screen will need to display some text or sprites, draw to the screen, among other common things. Due to this fact, and to avoid unnecessary memory wasting by loading the same texture or font to memory in multiple places, we introduced the State::Context structure. It works as a holder of shared objects between all states of our game.

Essentially, every state will now have access to the getContext() method, which itself contains the pointer to the window used to draw its objects and resource holders such as font and texture managers. Here's the declaration of the structure:

struct Context
{
                       Context(sf::RenderWindow& window,
                               TextureHolder& textures,
                               FontHolder& fonts,
                               Player& player);

    sf::RenderWindow*  window;
    TextureHolder*     textures;
    FontHolder*        fonts;
    Player*            player;
};

The usefulness of...

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