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SFML Game Development

You're reading from  SFML Game Development

Product type Book
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696845
Pages 296 pages
Edition 1st Edition
Languages
Authors (5):
 Artur Moreira Artur Moreira
Profile icon Artur Moreira
 Henrik Vogelius Hansson Henrik Vogelius Hansson
Profile icon Henrik Vogelius Hansson
Jan Haller Jan Haller
Profile icon Jan Haller
Henrik Valter Vogelius Henrik Valter Vogelius
Profile icon Henrik Valter Vogelius
View More author details

Table of Contents (18) Chapters

SFML Game Development
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Making a Game Tick 2. Keeping Track of Your Textures – Resource Management 3. Forge of the Gods – Shaping Our World 4. Command and Control – Input Handling 5. Diverting the Game Flow – State Stack 6. Waiting and Maintenance Area – Menus 7. Warfare Unleashed – Implementing Gameplay 8. Every Pixel Counts – Adding Visual Effects 9. Cranking Up the Bass – Music and Sound Effects 10. Company Atop the Clouds – Co-op Multiplayer Index

Entities


An entity denotes a game element in the world. In our game, possible entities are friendly and enemy airplanes, bullets, missiles, or pickups that increase the player's strength. Entities interact with each other: enemy airplanes can fire missiles, the player's airplane may evade them, and the missiles may explode if they hit the player's plane, dealing damage to it. The player's aircraft can touch a pickup to collect it, as a result of which it gets a new ability. The possibilities are nearly unlimited, and they may occur between almost any pair of entity types.

In our code, we represent entities using the traditional approach of an entity hierarchy. We have a base class called Entity, which contains the data and functionality that all different kinds of entities have in common. We have multiple classes that derive from Entity, and that implement specific functionality. These derived classes could represent airplanes, projectiles (such as missiles), or pickups. One commonality between...

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