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Learning Anime Studio

You're reading from  Learning Anime Studio

Product type Book
Published in May 2014
Publisher
ISBN-13 9781849699570
Pages 354 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Chad Troftgruben Chad Troftgruben
Profile icon Chad Troftgruben

Table of Contents (17) Chapters

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Importing assets from the library


Assets in your library are of no use if you can't, somehow, bring them into your animations. Well, don't worry, because that's just as easy as importing! To demonstrate this, let's open up the scene you made in the previous chapter and perform the following steps. If you don't have that file, you can always open up the one entitled OutsideScenery.anme, which is included with this book.

  1. With your scenery open, make sure you have the Library panel open by clicking on the Library icon on the upper-right corner of the screen.

  2. Open up the My Characters folder in the library and locate the character that you placed in it.

  3. With your character file selected, click on the button that looks like a double checkmark on the bottom of the Library panel to add the character to your scene, as shown in the following screenshot. In addition, you can double-click on the file to add it to the scene, if you prefer.

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