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Learning Anime Studio

You're reading from  Learning Anime Studio

Product type Book
Published in May 2014
Publisher
ISBN-13 9781849699570
Pages 354 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Chad Troftgruben Chad Troftgruben
Profile icon Chad Troftgruben

Table of Contents (17) Chapters

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Summary


Rigging a character for bone animation is the heart and soul of Anime Studio. While there are many elements to consider, mastering bone placement, learning the three binding types, and experimenting with Smart Bone actions will take you a long way when animating characters. Finally, keep practicing your design skills. As you get better acquainted with the drawing tools, your characters and assets will start finding a life of their own.

In the next chapter, we will focus on designing the scenery for our cartoon. We will look into creating props and other elements as well.

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