Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Learning Anime Studio

You're reading from  Learning Anime Studio

Product type Book
Published in May 2014
Publisher
ISBN-13 9781849699570
Pages 354 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Chad Troftgruben Chad Troftgruben
Profile icon Chad Troftgruben

Table of Contents (17) Chapters

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Following your blueprint


The building blocks are set. It's now time to mold these elements into an animated masterpiece. This can be the most overwhelming part of the process, but just remember to keep your script and storyboard handy for the duration of this process. These two items make up the blueprint or map of your animation and things will move a lot smoother with them close by. Also, remember that a blueprint can change. Don't be afraid to make edits to your script, even this far into the process, when certain obstacles come up during animation.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}