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You're reading from  Learn Three.js - Third Edition

Product typeBook
Published inAug 2018
Reading LevelIntermediate
PublisherPackt
ISBN-139781788833288
Edition3rd Edition
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Author (1)
Jos Dirksen
Jos Dirksen
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Jos Dirksen

Jos Dirksen has worked as a software developer and architect for almost two decades. He has a lot of experience in many technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, JavaScript, and Typescript. Besides working with these technologies, Jos regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations. Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense and the Port of Rotterdam.
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Summary

In this chapter, we looked at different ways that you can animate your scene. We started with some basic animation tricks, moved on to camera movement and control, and ended with animation models using morph targets, and skeleton/bones animations. When you have the render loop in place, adding simple animations is very easy. Just change a property of the mesh, and in the next rendering step, Three.js will render the updated mesh. For the more complex animations, you would usually model them in external programs and load them through one the loaders provided by Three.js.

In previous chapters, we looked at the various materials you can use to skin your objects. For instance, we saw how you can change the color, shininess, and opacity of these materials. What we haven't discussed in detail yet, however, is how you can use external images (also called textures) together...

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Learn Three.js - Third Edition
Published in: Aug 2018Publisher: PacktISBN-13: 9781788833288

Author (1)

author image
Jos Dirksen

Jos Dirksen has worked as a software developer and architect for almost two decades. He has a lot of experience in many technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, JavaScript, and Typescript. Besides working with these technologies, Jos regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations. Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense and the Port of Rotterdam.
Read more about Jos Dirksen