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Learn Three.js - Third Edition

You're reading from  Learn Three.js - Third Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Pages 528 pages
Edition 3rd Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (14) Chapters

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Morphing and skeletal animation

When you create animations in external programs (for instance, Blender), you usually have two main options to define animations:

  • Morph targets: With morph targets, you define a deformed version, that is, a key position, of the mesh. For this deformed target, all vertex positions are stored. All you need to do to animate the shape is move all the vertices from one position to another key position and repeat that process. The following screenshot shows various morph targets used to show facial expressions (the screenshot has been provided by the Blender Foundation):



  • Skeletal animation: An alternative is using skeletal animation. With skeletal animation, you define the skeleton, that is, the bones, of the mesh and attach vertices to the specific bones. Now, when you move a bone, any connected bone is also moved appropriately, and the attached...
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