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Learn Three.js - Third Edition

You're reading from  Learn Three.js - Third Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Pages 528 pages
Edition 3rd Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (14) Chapters

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Using textures in materials

There are different ways that textures can be used in Three.js. You can use them to define the colors of the mesh, but you can also use them to define shininess, bumps, and reflections. The first example we will look at, though, is the most basic approach, where we use a texture to define the colors of the individual pixels of a mesh.

Loading a texture and applying it to a mesh

The most basic usage of a texture is when it's set as a map on a material. When you use this material to create a mesh, the mesh will be colored based on the supplied texture.

Loading a texture and using it on a mesh can be done in the following manner:

var textureLoader = new THREE.TextureLoader();
textureLoader.load...
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