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Learn Three.js - Third Edition

You're reading from  Learn Three.js - Third Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Pages 528 pages
Edition 3rd Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (14) Chapters

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Basic lights

We'll start with the most basic of the lights: THREE.AmbientLight.

THREE.AmbientLight

When you create THREE.AmbientLight, the color is applied globally. There isn't a specific direction this light comes from, and THREE.AmbientLight doesn't contribute to any shadows. You would normally not use THREE.AmbientLight as the single source of light in a scene since it colors all the objects in the same color, regardless of shape. You use it together with other lighting sources, such as THREE.SpotLight or THREE.DirectionalLight, to soften the shadows or add some additional color to the scene. The easiest way to understand this is by looking at the 01-ambient-light.html example in the chapter-03 folder. With...

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