Three.js comes with a number of postprocessing passes that you can use directly with THREE.EffectComposer.
The following table gives an overview of all of the passes that are available:
Pass name |
Description |
THREE.AdaptiveToneMappingPass |
This render pass adapts the luminosity of the scene, based on the amount of light available in the scene. |
THREE.BloomPass |
This is an effect that makes lighter areas bleed into darker areas. This simulates an effect wherein the camera is overwhelmed by extremely bright light. |
THREE.BokehPass |
This adds a Bokeh... |