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Kivy - Interactive Applications and Games in Python

You're reading from  Kivy - Interactive Applications and Games in Python

Product type Book
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Pages 206 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy – Interactive Applications and Games in Python Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Basic widget events – dragging the stickman


Basic Widget events correspond to touches on the screen. However, the concept of touch in Kivy is broader than might be intuitively assumed. It includes mouse events, finger touches, and magic pen touches. For the sake of simplicity, we will often assume in this chapter that we are using a mouse but it doesn't really change if we were to use a touch screen (and the finger or magic pen instead). The following are the three basic Widget events:

  • on_touch_down: When a new touch starts, for example, the action of clicking a button of the mouse or touching the screen.

  • on_touch_move: When the touch is moved, for example, dragging the mouse or sliding the finger over the screen.

  • on_touch_up: When the touch ends, for example, releasing the mouse button or lifting a finger from the screen.

Notice that on_touch_down takes place each time before on_touch_move, and on_touch_up happens; the bullet list order reflects the necessary execution order. Finally, on_touch_move...

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