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Kivy - Interactive Applications and Games in Python

You're reading from  Kivy - Interactive Applications and Games in Python

Product type Book
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Pages 206 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy – Interactive Applications and Games in Python Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Summary


This chapter explained the necessary concepts to understand the use of the canvas. We covered the use of vertex and context instructions, and how to manipulate the order of the execution of instructions. We covered how to deal with the transformation of canvas, either reversing all the transformations or using RelativeLayout. The following is the whole set of components we learnt to use, in this chapter:

  • The vertex instructions (and many of their respective properties): Rectangle (pos, size), Ellipse (pos, size, angle_start, angle_end, segments), Triangle (points), Quad (points), Point (points, pointsize), Line (points, ellipse, circle, rectangle, width, close, dash_lenght, dash_offset, and cap), Bezier (points, segments, dash_lenght, and dash_offset,), and Mesh (mode, vertices, indices)

  • The source property that applies to all the vertex instructions

  • The three set of canvas instructions: canvas.before, canvas, and canvas.after

  • The context instructions (and some of their properties)...

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