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Kivy - Interactive Applications and Games in Python

You're reading from  Kivy - Interactive Applications and Games in Python

Product type Book
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Pages 206 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy – Interactive Applications and Games in Python Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Structuring graphic instructions


Apart from the canvas instance, a Widget includes two other canvas instances: canvas.before and canvas.after.

Note

The Widget class has three sets of instructions (canvas.before, canvas, and canvas.after) to organize the order of execution. With them, we can control which elements will go to the background or stay on the foreground.

The following drawing.kv file shows an example of these three sets (lines 92, 98, and 104) of instructions:

90. # File name: drawing.kv (Before and After Canvas)
91. <DrawingSpace>:
92.    canvas.before:
93.        Color: 
94.            rgba: 1,0,0,1
95.        Rectangle:
96.            pos: 0,0
97.            size: 100,100
98.    canvas:
99.        Color: 
100.         rgba: 0,1,0,1
101.     Rectangle:
102.         pos: 100,0
103.         size: 100,100
104.  canvas.after:
105.      Color: 
106.          rgba: 0,0,1,1
107.      Rectangle:
108.          pos: 200,0
109.          size: 100,100
110.  Button:
111.      text: 'A...
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