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Kivy - Interactive Applications and Games in Python

You're reading from  Kivy - Interactive Applications and Games in Python

Product type Book
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Pages 206 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy – Interactive Applications and Games in Python Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Drawing basic shapes


Before starting, let's introduce the Python code that we will reuse in all the examples of this chapter:

1. # File name: drawing.py
2. from kivy.app import App
3. from kivy.uix.relativelayout import RelativeLayout
4. 
5. class DrawingSpace(RelativeLayout):
6.     pass
7. 
8. class DrawingApp(App):
9.     def build(self):
10.         return DrawingSpace()
11. 
12. if __name__=="__main__":
13.     DrawingApp().run()

We created the subclass DrawingSpace from RelativeLayout. It could have been inherited from any Widget but using RelativeLayout is generally a good choice for graphics because we usually want to draw inside the widget, and that means relative to its position.

Let's start with the canvas. There are basically two types of instructions that we can add to a canvas: vertex instructions and context instructions.

Note

The vertex instructions inherit from the VertexInstruction base class, and allow us to draw vector shapes in the coordinate space.

The context instructions...

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