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Artificial Intelligence for Robotics - Second Edition

You're reading from  Artificial Intelligence for Robotics - Second Edition

Product type Book
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Pages 344 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Francis X. Govers III Francis X. Govers III
Profile icon Francis X. Govers III

Table of Contents (18) Chapters

Preface Part 1: Building Blocks for Robotics and Artificial Intelligence
Chapter 1: The Foundation of Robotics and Artificial Intelligence Chapter 2: Setting Up Your Robot Chapter 3: Conceptualizing the Practical Robot Design Process Part 2: Adding Perception, Learning, and Interaction to Robotics
Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms Chapter 6: Teaching a Robot to Listen Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
Chapter 7: Teaching the Robot to Navigate and Avoid Stairs Chapter 8: Putting Things Away Chapter 9: Giving the Robot an Artificial Personality Chapter 10: Conclusions and Reflections Answers Index Other Books You May Enjoy Appendix

Playing the emotion game

So, what exactly is this game? What we want the robot to do is ask questions of another person and to use conversation to get personal information out of them so that the robot then can use that information in replies. In this game, the robot will be trying to score points by getting the human to interact socially. The robot will gain points by getting information from the person so that it can get to know them better. The trick for us is we need the robot to keep this information and remember it. We will be saving all this information and using it to modify the actual code the robot is running, thus implementing machine learning (ML) into the conversation. The robot will be using the same type of point-reward system we used in training the robot arm back in a previous chapter. Once the robot has scored by learning a fact, it will no longer get rewarded for that fact and will go on to get other facts. Once it has learned all the facts, it will end the conversation...

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