Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Artificial Intelligence for Robotics - Second Edition

You're reading from  Artificial Intelligence for Robotics - Second Edition

Product type Book
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Pages 344 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Francis X. Govers III Francis X. Govers III
Profile icon Francis X. Govers III

Table of Contents (18) Chapters

Preface Part 1: Building Blocks for Robotics and Artificial Intelligence
Chapter 1: The Foundation of Robotics and Artificial Intelligence Chapter 2: Setting Up Your Robot Chapter 3: Conceptualizing the Practical Robot Design Process Part 2: Adding Perception, Learning, and Interaction to Robotics
Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms Chapter 6: Teaching a Robot to Listen Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
Chapter 7: Teaching the Robot to Navigate and Avoid Stairs Chapter 8: Putting Things Away Chapter 9: Giving the Robot an Artificial Personality Chapter 10: Conclusions and Reflections Answers Index Other Books You May Enjoy Appendix

Introducing the Floor Finder technique

What I will be presenting in this chapter is my version of a Floor Finder technique that is different from RoboRealm, or other floor-finder algorithms, but that accomplishes the same results. Let’s break this simple concept down for ease of understanding.

We know that the floor directly in front of the robot is free from obstacles. We use the video image pixels of the area just in front of the robot as an example and look for the same texture to be repeated farther away. We are matching the texture of the part of the image we know is the floor with pixels farther away. If the textures match, we mark that area green to show that it is drivable and free of obstacles. We will be using bits of this technique in this chapter. By the way, did you notice that I said texture and not color? We are not matching the color of the floor, because the floor is not all one color. I have a brown carpet in my upstairs game room, which still has considerable...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}