Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Box2D for Flash Games

You're reading from  Box2D for Flash Games

Product type Book
Published in Nov 2012
Publisher Packt
ISBN-13 9781849519625
Pages 166 pages
Edition 1st Edition
Languages

Table of Contents (15) Chapters

Box2D for Flash Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Hello Box2D World 2. Adding Bodies to the World 3. Interacting with Bodies 4. Applying Forces to Bodies 5. Handling Collisions 6. Joints and Motors 7. Skinning the Game 8. Bullets and Sensors Index

About the Author

Emanuele Feronato has been studying programming languages since the early 1980s, with a particular interest in game development. He taught online programming for the European Social Fund (ESF) and founded a web development company in Italy.

As a Game Developer, he has developed Flash games sponsored by the biggest game portals and his games have been played more than 70 million times, and he is now porting most of them on mobile platforms.

As a writer, he has worked as a Technical Reviewer for Packt Publishing and published the book Flash Game Development by Example, Packt Publishing.

His blog, www.emanueleferonato.com, is one of the most visited blogs about indie programming.

lock icon The rest of the chapter is locked
You have been reading a chapter from
Box2D for Flash Games
Published in: Nov 2012 Publisher: Packt ISBN-13: 9781849519625
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}