Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Box2D for Flash Games

You're reading from  Box2D for Flash Games

Product type Book
Published in Nov 2012
Publisher Packt
ISBN-13 9781849519625
Pages 166 pages
Edition 1st Edition
Languages

Table of Contents (15) Chapters

Box2D for Flash Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Hello Box2D World 2. Adding Bodies to the World 3. Interacting with Bodies 4. Applying Forces to Bodies 5. Handling Collisions 6. Joints and Motors 7. Skinning the Game 8. Bullets and Sensors Index

Preventing tunneling – setting bodies as bullets


As tunneling through static bodies isn't allowed thanks to continuous collision detection, in some cases we can also enable it on dynamic bodies by setting them as bullets. A bullet performs continuous collision detection with static and dynamic bodies.

Remember, you can experience heavy performance issues if you set all bodies to bullets, so it's up to you to find a compromise between accuracy and performance.

In my experience, I had to set as bullets only some particles and projectiles fired by players or enemies. Normally game characters do not move that fast to require them to be set as bullets.

  1. Change the Main function by adding the highlighted line:

    public function Main() {
      world=new b2World(new b2Vec2(0,5),true);
      debugDraw();
      var bodyDef:b2BodyDef=new b2BodyDef();
      bodyDef.position.Set(320/worldScale,470/worldScale);
      var polygonShape:b2PolygonShape=new b2PolygonShape();
      polygonShape.SetAsBox(320/worldScale,10/worldScale);
      var...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}