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Box2D for Flash Games

You're reading from  Box2D for Flash Games

Product type Book
Published in Nov 2012
Publisher Packt
ISBN-13 9781849519625
Pages 166 pages
Edition 1st Edition
Languages

Table of Contents (15) Chapters

Box2D for Flash Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Hello Box2D World 2. Adding Bodies to the World 3. Interacting with Bodies 4. Applying Forces to Bodies 5. Handling Collisions 6. Joints and Motors 7. Skinning the Game 8. Bullets and Sensors Index

Creating a Totem Destroyer level


Now you have the skills to create your first game prototype, and we are going to start with a Totem Destroyer level.

To show you we are doing things for real, we will take a real level of the popular Flash game Totem Destroyer, and reproduce an exactly similar one. Look at the following screenshot:

Totem Destroyer: Gabriel Ochsenhofer (www.gabs.tv)

This is the first level of the original Totem Destroyer game, and if you look at it you will find bricks of a size which are multiples of 30. Can you figure out why? Yes, it's simple, because of the meters to pixels conversion.

The author probably created the game working directly with meters, but we are sticking to our guns and working with pixels.

At the moment we don't need to worry about brown and black pixels, we just want to reproduce the totem.

Before we start coding, for the sake of simplicity, I would suggest you create a couple of functions that will help us to reuse the code. Don't worry, there's nothing new...

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