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Box2D for Flash Games

You're reading from  Box2D for Flash Games

Product type Book
Published in Nov 2012
Publisher Packt
ISBN-13 9781849519625
Pages 166 pages
Edition 1st Edition
Languages

Table of Contents (15) Chapters

Box2D for Flash Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Hello Box2D World 2. Adding Bodies to the World 3. Interacting with Bodies 4. Applying Forces to Bodies 5. Handling Collisions 6. Joints and Motors 7. Skinning the Game 8. Bullets and Sensors Index

Density, friction, and restitution


As you already know how to add bodies to the world, I want to introduce you to three attributes that will affect bodies' behavior: density, friction, and restitution.

The density is used to set the mass of a body, measured in kilograms by square meter. Higher density means heavier bodies, and it can't be negative.

The friction comes into play when two bodies slide on each other, and it's defined by a coefficient, usually from 0 (no friction) to 1 (strong friction). It can't be negative.

The restitution determines how much a body will bounce after a collision. Like density and friction, it can't be negative and it's defined by a coefficient usually from 0 to 1. A ball falling on the ground with restitution zero won't bounce (inelastic collision), whereas a value of one would have made the ball bounce with the same velocity it had at the moment of the collision (perfectly elastic collision).

Density, friction, and restitution must be added to the fixture...
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