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Box2D for Flash Games

You're reading from  Box2D for Flash Games

Product type Book
Published in Nov 2012
Publisher Packt
ISBN-13 9781849519625
Pages 166 pages
Edition 1st Edition
Languages

Table of Contents (15) Chapters

Box2D for Flash Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Hello Box2D World 2. Adding Bodies to the World 3. Interacting with Bodies 4. Applying Forces to Bodies 5. Handling Collisions 6. Joints and Motors 7. Skinning the Game 8. Bullets and Sensors Index

Box2D built-in collision listener


Without entering too much into the Box2D source code, you should know that it not only solves collisions on its own, but also provides four interesting listeners that allow you to interact with collision, retrieving information, or even modifying some parameters. Everything will be managed within a new class I called customContact , thanks to the SetContactListener method, which allows us to create custom contact callbacks.

Having said this, create a new file called customContact.as and write the following lines of code:

package  {
  import Box2D.Dynamics.*;
  import Box2D.Collision.*;
  import Box2D.Dynamics.Contacts.*;
  public class customContact extends b2ContactListener {
    override public function BeginContact(contact:b2Contact):void{
      trace("a collision started");
      var fixtureA:b2Fixture=contact.GetFixtureA();
      var fixtureB:b2Fixture=contact.GetFixtureB();
      var bodyA:b2Body=fixtureA.GetBody();
      var bodyB:b2Body=fixtureB.GetBody...
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