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Box2D for Flash Games

You're reading from  Box2D for Flash Games

Product type Book
Published in Nov 2012
Publisher Packt
ISBN-13 9781849519625
Pages 166 pages
Edition 1st Edition
Languages

Table of Contents (15) Chapters

Box2D for Flash Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Hello Box2D World 2. Adding Bodies to the World 3. Interacting with Bodies 4. Applying Forces to Bodies 5. Handling Collisions 6. Joints and Motors 7. Skinning the Game 8. Bullets and Sensors Index

Summary


Now you know how to select and destroy a body, as well as get body information. With these concepts you can build a complete, though not that advanced, Totem Destroyer prototype.

Although you aren't able to determine if the idol touched the ground (failing the level), you can check for its angle to be between -30 and +30 to show that the idol did not fall down, and create your first Totem Destroyer game.

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