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Box2D for Flash Games

You're reading from  Box2D for Flash Games

Product type Book
Published in Nov 2012
Publisher Packt
ISBN-13 9781849519625
Pages 166 pages
Edition 1st Edition
Languages

Table of Contents (15) Chapters

Box2D for Flash Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Hello Box2D World 2. Adding Bodies to the World 3. Interacting with Bodies 4. Applying Forces to Bodies 5. Handling Collisions 6. Joints and Motors 7. Skinning the Game 8. Bullets and Sensors Index

Trace the beginning and the end of a collision


As the names suggest, the Begin Contact Event is called when two fixtures begin to overlap, while the End Contact Event is called when two fixtures cease to overlap.

  1. Let's analyze the BeginContact function line by line:

    var fixtureA:b2Fixture=contact.GetFixtureA();
    var fixtureB:b2Fixture=contact.GetFixtureB();

    As you can see, BeginContact has a b2Contact object passed as an argument. It contains all collision information we are looking for at the moment. GetFixtureA and GetFixtureB methods return the fixtures involved in the collision. I am saving them in fixtureA and fixtureB variables.

  2. Then, as I am looking for bodies, I need to get the body from a fixture. You should already know about the GetBody method:

    var bodyA:b2Body=fixtureA.GetBody();
    var bodyB:b2Body=fixtureB.GetBody();
  3. Now bodyA and bodyB are the colliding bodies. Time to print some text in the output window:

    trace("first body: "+bodyA.GetUserData());
    trace("second body: "+bodyB.GetUserData...
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