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XR Development with Unity
XR Development with Unity

XR Development with Unity: A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

By Anna Braun , Raffael Rizzo
€14.99 per month
Book Nov 2023 284 pages 1st Edition
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eBook
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Product Details


Publication date : Nov 30, 2023
Length 284 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781805128120
Category :
Languages :
Concepts :
Table of content icon View table of contents Preview book icon Preview Book

XR Development with Unity

Part 1 – Understanding the Basics of XR and Unity

Welcome to the first part of this book, where we’ll provide you with essential information about Extended Reality (XR) technologies and the Unity Engine. This part serves as a foundation for your journey in XR application development in the subsequent parts. Here, we will guide you through the process of installing Unity Hub and the Unity Editor, and we’ll introduce you to important concepts such as scene creation, asset downloading from Unity Asset Store, the various types of light sources available in Unity, and explanations of supported rendering types. No prior knowledge of Unity or XR technologies is required to follow along with this part. Instead, this part will equip you with all the necessary knowledge to start your hands-on XR development adventure.

This part comprises the following chapters:

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Key benefits

  • Create impressive XR projects without the need to own expensive VR headsets
  • Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation
  • Bring your XR projects to life with step-by-step explanations along with practical examples
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.

What you will learn

Get started with Unity by building your own 3D project Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC Find out how to deploy XR projects on different platforms Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting Create a fully immersive VR drum scene by using Unity's audio and particle systems Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps

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Product Details


Publication date : Nov 30, 2023
Length 284 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781805128120
Category :
Languages :
Concepts :

Table of Contents

15 Chapters
Preface Chevron down icon Chevron up icon
Part 1 – Understanding the Basics of XR and Unity Chevron down icon Chevron up icon
Chapter 1: Introduction to XR and Unity Chevron down icon Chevron up icon
Chapter 2: The Unity Editor and Scene Creation Chevron down icon Chevron up icon
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects Chevron down icon Chevron up icon
Chapter 3: VR Development in Unity Chevron down icon Chevron up icon
Chapter 4: AR Development in Unity Chevron down icon Chevron up icon
Chapter 5: Building Interactive VR Experiences Chevron down icon Chevron up icon
Chapter 6: Building Interactive AR Experiences Chevron down icon Chevron up icon
Chapter 7: Adding Sound and Visual Effects Chevron down icon Chevron up icon
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities Chevron down icon Chevron up icon
Chapter 8: Building Advanced XR Techniques Chevron down icon Chevron up icon
Chapter 9: Best Practices and Future Trends in XR Development Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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