Reader small image

You're reading from  XR Development with Unity

Product typeBook
Published inNov 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781805128120
Edition1st Edition
Languages
Tools
Right arrow
Authors (2):
Anna Braun
Anna Braun
author image
Anna Braun

Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master's degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.
Read more about Anna Braun

Raffael Rizzo
Raffael Rizzo
author image
Raffael Rizzo

Raffael Rizzo is a XR developer and Unity expert. During his work at Deutsche Telekom, he consulted companies on the use of digital twins and implemented augmented reality wayfinding solutions. At Fraunhofer IGD, Raffael worked on a VR education platform. He developed a VR training program for a soccer academy to test the children's reaction times. For the same academy, Raffael created an application that uses computer vision and machine learning to automatically evaluate ball juggling. His master's degree in Extended Reality encompasses Rendering, Computer Vision, Machine Learning, and 3D Visualization. Raffael co-founded a company specializing in XR consulting and development.
Read more about Raffael Rizzo

View More author details
Right arrow

Other useful toolkits and plugins for XR development

After learning about the trends and best practices of XR development in this chapter, you’re likely already formulating an idea about which area of XR development you’re passionate about. As you venture further into your chosen specialization, this section will guide you by offering a detailed look at valuable XR toolkits and plugins for Unity. While we’ve already discussed the XR Interaction Toolkit, AR Foundation, ARKit, and ARCore, there’s a plethora of other tools out there. Some of these toolkits are tailored for specific projects, while others might become staple tools for a wide range of your XR endeavors, depending on the direction you take.

Exploring powerful AR toolkits from the Unity Asset Store

Within the expansive Unity Asset Store, there exists a multitude of AR toolkits, each bringing its own unique capabilities to the table. This chapter will introduce you to four powerful AR toolkits...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
XR Development with Unity
Published in: Nov 2023Publisher: PacktISBN-13: 9781805128120

Authors (2)

author image
Anna Braun

Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master's degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.
Read more about Anna Braun

author image
Raffael Rizzo

Raffael Rizzo is a XR developer and Unity expert. During his work at Deutsche Telekom, he consulted companies on the use of digital twins and implemented augmented reality wayfinding solutions. At Fraunhofer IGD, Raffael worked on a VR education platform. He developed a VR training program for a soccer academy to test the children's reaction times. For the same academy, Raffael created an application that uses computer vision and machine learning to automatically evaluate ball juggling. His master's degree in Extended Reality encompasses Rendering, Computer Vision, Machine Learning, and 3D Visualization. Raffael co-founded a company specializing in XR consulting and development.
Read more about Raffael Rizzo