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XR Development with Unity

You're reading from  XR Development with Unity

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Pages 284 pages
Edition 1st Edition
Languages
Authors (2):
Anna Braun Anna Braun
Profile icon Anna Braun
Raffael Rizzo Raffael Rizzo
Profile icon Raffael Rizzo
View More author details

Table of Contents (15) Chapters

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Deploying and testing VR experiences onto different VR platforms or simulators

Creating a VR scene goes beyond just design; it involves testing and deployment as well. While testing focuses on ensuring the VR scene works correctly and offers a good user experience, deployment is about transferring and optimizing the scene for playback on specific VR headsets, such as the Meta Quest series, HTC Vive, or Valve Index. Early development stages might use tools such as the XR Device Simulator for rapid testing, but as a project nears completion, thorough testing on an actual VR headset becomes essential.

Now, let’s go through the various options for testing and deploying your VR scene based on what hardware is available to you:

  • No VR headset available: In cases where a VR headset is unavailable, you can use the XR Interaction Toolkit’s XR Device Simulator to test the features of your VR scene. Even if you do have a VR headset at your disposal, the simulator can offer...
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