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XR Development with Unity

You're reading from  XR Development with Unity

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Pages 284 pages
Edition 1st Edition
Languages
Authors (2):
Anna Braun Anna Braun
Profile icon Anna Braun
Raffael Rizzo Raffael Rizzo
Profile icon Raffael Rizzo
View More author details

Table of Contents (15) Chapters

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

What is VR development?

When embarking on the fascinating journey of VR development in Unity, it’s important that we understand the features and peculiarities of VR development. This includes appreciating the software and hardware limitations, as well as the challenges that exist within this field. In the forthcoming sections, we will dive into the contrasts between VR development and traditional game development for 2D computer screens.

Moreover, we will explore current trajectories and future trends of VR headset technology. This exploration includes the unique pros and cons that each VR headset brings to the table. Such understanding is key as it not only guides you in making a well-informed selection of a VR headset that suits your needs, but also equips you with the necessary knowledge to judge which VR headset would be ideal or less ideal, given a particular context.

By the end of this section, you will be well-equipped to navigate the immersive and dynamic world...

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