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XR Development with Unity

You're reading from  XR Development with Unity

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Pages 284 pages
Edition 1st Edition
Languages
Authors (2):
Anna Braun Anna Braun
Profile icon Anna Braun
Raffael Rizzo Raffael Rizzo
Profile icon Raffael Rizzo
View More author details

Table of Contents (15) Chapters

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Creating a basic scene in Unity and adding objects

In this section, we will walk you through constructing the scene depicted in Figure 2.4, which integrates elements such as primitives, materials, prefabs, lighting, and imported assets.

Figure 2.4 – The basic scene we are going to create

Figure 2.4 – The basic scene we are going to create

By engaging with this step-by-step tutorial, you will develop a strong knowledge of these core concepts while assembling an aesthetically striking scene. Our initial task involves crafting a table using primitive shapes.

Building a table with primitives

Primitives, as the name suggests, are simple geometric shapes that form the building blocks for more complex models in our scene. Imagine a chair taking shape as a cube forms the seat, two cylinders become the sturdy legs, and two more cylinders morph into supportive back legs. The backrest is crafted from a plane, its size and placement perfectly complementing the seat and legs.

A table for our scene can...

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