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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

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Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Reviewing the implementation

We completed the process of building a quick input replay system by using the Command pattern as our foundation. Of course, the code example in this chapter is not production-ready and very limited. Nevertheless, the goal of this chapter was to learn how to use the Command pattern with Unity, and not design an entire replay system.

In the game prototype project in the FPP folder of the GitHub project, we did implement a more advanced example of a replay system that includes serialization and a rewind feature. We recommend checking it out and, of course, modify it at your discretion.

In the next section, we will review some alternatives solutions and approaches that we could have used to build our replay system.

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron