The following game design document is divided into parts representing the individual point of interest in the overall project. For example, the game's synopsis section might be of interest to those working on the game's narrative elements. At the same time, the parts about minimum requirements and systems are geared toward the programmers. But whatever our specialization, it's good practice to read the entire design document and gain a complete mental model of the project before working on it.
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You're reading from Game Development Patterns with Unity 2021 - Second Edition
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron
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David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron