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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Technical requirements

This is a hands-on chapter; you will need to have a basic understanding of Unity and C#.

We will be using the following specific Unity engine and C# language concept: Generics.

If unfamiliar with this concept, please review Chapter 3, A Short Primer to Programming in Unity.

The code files of this chapter can be found on GitHub at https://github.com/PacktPublishing/Game-Development-Patterns-with-Unity-2021-Second-Edition/tree/main/Assets/Chapters/Chapter04.

Check out the following video to see the Code in Action: 
https://bit.ly/3wDbM6W

Generics is a compelling C# feature that permits us to defer the type for a class at runtime. When we say a class is generic, it means that it doesn't have a defined object type. This approach is advantageous because we can assign it a specific type when we initialize it. 
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron