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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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An alternative to the Observer pattern is the native C# event system. One of the significant advantages of this event system is that it's more granular than the Observer pattern because objects can listen to specific events that another emits, instead of getting a general notification from a subject.

A native event system should always be considered if you need to have components interact through events, especially if you don't need to establish a specific relationship between them.

Unity has its own native event system; it's very similar to the C# version but with added engine features, such as the ability to wire events and actions through the Inspector. To learn more, go to https://docs.unity3d.com/2021.2/Documentation/Manual/UnityEvents.html.
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron