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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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Author (1)
David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Testing the Adapter pattern implementation

To test our implementation in your instance of Unity, copy all the classes we just reviewed into your project and attach the following client class to an empty GameObject in a new Unity scene:

using UnityEngine;

namespace Chapter.Adapter
{
public class ClientAdapter : MonoBehaviour
{
public InventoryItem item;

private InventorySystem _inventorySystem;
private IInventorySystem _inventorySystemAdapter;


void Start()
{
_inventorySystem = new InventorySystem();
_inventorySystemAdapter = new InventorySystemAdapter();
}

void OnGUI()
{
if (GUILayout.Button("Add item (no adapter)"))
_inventorySystem.AddItem(item);

if (GUILayout.Button("Add item (with adapter)"))
_inventorySystemAdapter.
AddItem(item, SaveLocation.Both);
}
}
}

We now can build a new inventory...

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron