Name | Description | Effect | Value |
Collectible | A collectible item is spawned on the length of a track in numbered order. | Increments the risk score | 10 risk points |
Turbo Boost | This item is spawned on the tracks at specified locations. | Fills up the turbo meter | 10% turbo boost |
Damage Repair * a.k.a. Health Restore |
This item is spawned on the tracks at specific locations. | Repairs damage | 10% of heath |
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You're reading from Game Development Patterns with Unity 2021 - Second Edition
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron
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David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron