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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

NPCs and quests


NPC stands for Non-player Character and typically refers to any friendly or neutral characters other than the player-controlled character. In our adventure, Level 3 should feature an NPC character standing outside their house, and they provide us with a quest; specifically, to collect a gem item from Level 2, which features many hazards, including pits and gun turrets, as we've seen. To create the NPC character, we'll simply duplicate the player and adjust the character color, making them appear distinct. Thus, simply drag and drop the Player prefab from the Project panel to the Level 2 scene and position it near the house area. Then, remove all additional components (such as the Player Controller and Collider) to return this character back to a standard sprite that is not player-controlled. See Figure 6.34:

Figure 6.34: Creating an NPC from the player character prefab

Now, let's invert the character's X scale to make him or her face left instead of right. Select the parent...

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